![]() This morality system is now much more widely used throughout gaming, but one of the first examples was Fallout 3. It gave a value to players’ actions and decisions, awarding good or bad Karma as a result. The Karma system in general was still relatively new when Fallout 3 released. If it isn’t, there is the Karma system to reinforce it. It should be fairly obvious which is the good and bad ending for that particular mission. See that city built around a giant, unexploded nuclear bomb you can choose to live there or blow it up. Everyone is playing the same game but the design is so that it becomes your playground, your open-world to do with what you will. For me, this is the beauty of any game Bethesda makes. One day however, around 19 years or so since arriving, your father disappears from the Vault and as a result, you are forced into escaping too.Īnd that’s where Fallout 3 opens up completely and becomes a game where everyone will have different experiences and stories to tell. Sadly, Catherine dies shortly after birth, so it is up to James – voiced by Liam Neeson – to raise you. Your parents were allowed to enter the Vault from outside, but it was kept a secret so as not to raise suspicion to other dwellers, who still believed they were closed off completely. The beginning moments of the game see this character from birth and introduce your parents, James and Catherine, helping set the scene. In Fallout 3 you play as a character known only as the Lone Wanderer. Or at least it would appear to be closed. This specific experiment was to study the role of the Overseer – or leader of a vault – in a Vault that would remain closed indefinitely. Vault 101 for Fallout 3 was no different. These Vaults though, rather than safely house a sample of the population until it was time to emerge again, were instead used for bizarre and highly unethical social experimentation. ![]() These are known as Vaults, and every mainline Fallout entry – aside from Fallout 2 – has a character emerging from a Vault. The US Government had predicted this day would come, and so decided to build underground bunkers for people to hide in if the worst did happen. It’s unique, and one of the biggest draws for fans of the series.īut how does Fallout get from this idyllic setting to a post-apocalyptic wasteland? Many fans know the date off by heart: 23 rd October 2077. The world is a strange amalgamation of highly futuristic ideas such as robots and laser rifles to name but a few technological advancements, all whilst retaining this faux 1960s aesthetic. Fallout takes place in an alternate universe that branched off from ours post-World War II. Whilst older fans weren’t convinced with this new direction for Fallout, one thing Bethesda did keep is the rich lore of Fallout. It’s hard to believe that something so synonymous with the Fallout series was only introduced in the third main instalment. Each limb has a percentage hit ratio which depends on criteria such as range, visibility, weapon proficiency and other such factors. The Vault-Tec Assisted Targeting System was designed to help those more accustomed to turn-based battling at any point during a fight the action can be paused using VATS and the player can choose to target a specific limb of their enemy. In place of the turn-based battles was the introduction of the VATS system. Gone was the turn-based RPG, with it replaced by a much more FPS focused open-world gameplay. For many existing Fallout fans, this was not good news. It was the first game in the series to be produced by Bethesda after purchasing the franchise from Interplay Entertainment, and in doing so completely changed the direction of the series. Fallout 3 released on 28 th October 2008 for NA regions, and 30 th October 2008 for the rest of the world.
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